| Introduction to Craps |
Play Craps
TABLE AND LAYOUT Examine the two outside sections. Note that they are symmetrical, so a player can stand anywhere and have access to identical areas. The center section is under control of the stickman with his proposition bets. I am always surprised by how many visitors to a casino play craps with
real money without understanding the rules and conditions of the games.
People who spend days comparison-shopping for everything they buy, from
groceries to stocks and bonds, blithely toss their money on the table
without the slightest idea of where the best and worst bets are. There
are over thirty different bets on a craps layout, but fewer than half
a dozen offer the odds that make craps the game with the best value in
the casino, exceeded only by blackjack when played by very knowledgeable
players. Let's make a study of the different bets with the idea of getting
the most for our money. If the spots on the dice add up to 7 or 11 on the first throw—a natural—the shooter and do bettors win; the don't bettors lose. This is called a pass and the shooter makes a new bet and continues. Should the initial throw total 2, 3, or 12—craps—called a miss, the shooter and do bettors lose; don't bettors win and the shooter does not relinquish the dice, but makes another bet and comes out with a new roll. When the total of the come-out roll is 4, 5, 6, 8, 9, or 10, this number becomes the shooter's point and the number must be repeated before throwing a 7. After a point is established, a roll of 7 is a loser rather than the winner it was on the starting roll. All numbers, other than the point or 7, thrown in the meanwhile (including 2, 3, or 12—craps—and 11, a natural) are waiting numbers and do not alter the pass-line wager in any way. Waiting numbers can be used for other betting situations, which will be discussed later. When the shooter establishes a point, the dealer places a marker called a puck on the appropriate number near the top of the layout. Since there are more ways to make a seven than any other point, the casino now has the advantage and a pass-line bet can't be removed, although a don't-pass bet can. A don't bettor would be foolish to cancel his bet, however, as the odds now favor him. Never make a pass-line bet after the come-out roll, since you have lost the opportunity of winning with a natural 7 or 11 on the opening roll. For a similar reason, the house will not permit a don't-pass bet to be made after the initial roll. You can always tell when the shooter is coming out, as the puck will be resting on the Don't Come Line instead of a number. After the come-out roll, the shooter continues to throw the dice until a decision is reached, regardless of how many rolls it takes. Should the shooter roll his point, he and the do bettors win, and the dealer places an equal amount of chips next to his bet. Always remember to pick up your winnings—if they remain on the table, the dealer may assume you are letting it all ride on the next bet. After making a point, the shooter makes a new bet and repeats the come-out-roll procedure. After the point isestablished, if a seven should be rolled, the dealer whisks up the bet with great speed and without a "thank you." The dice now pass to the player on the left of the former shooter and it becomes his turn to shoot. The pass line is the most popular area on the layout, and it's where some 80 or 90% of all players, mostly due to habit and tradition, make their wagers. The percentage for the house, only 1.41%, makes the pass line one of the best bets in the entire casino. Compare this with the slot machines, which are programmed to take approximately 17% of all the money deposited in them. DONT PASS BAR 12 The house, as you recall, enjoys a positive expectation of 1.41% on the
pass line, and through the expediency of barring the 12 on the don't-pass
line, the casino realizes an advantage of 1.40%. Thus, one may stake on
either line. When the shooter rolls a point and then misses out, you win.
If he makes his point, you lose. We have learned that most people wager
on the pass line. Perhaps only 10% are wrong bettors, possibly because
of the pessimistic connotation. It's unnatural for most gamblers not to
be able to call with the other bettors for a natural on the come-out roll
and for a steady stream of passes. Nevertheless, don't pass is not an
erroneous or poor bet; on the contrary, it is one of the best bets in
the casino. Everyone at the table, including a new arrival or the shooter, can make
a come bet on all subsequent tosses of the dice after the come-out roll.
It's obvious that betting the come line before every roll of the dice
can result in a very exciting and profitable situation if the dice stay
away from 7. Of course the 7 becomes a real threat after a number of come
bets have been made, since it will wipe out the pass line as well as all
the come bets. Even after the pass-line number is made, you are not looking
for a natural 7 on the come-out roll, as it wipes out all the come bets
in the number boxes, which we have learned can't be taken down. The dreaded
7 loses most of your bets, but it represents a winner on the final bet
on the come line. Players frequently leave the table, forgetting this
last winner. The house advantage on come bets is 1.41%, exactly the same
as the pass-line bet. Many players that play craps believe that place betting gives them a better deal, and the house less of an advantage, than come betting. This is not true. Come betting gives the house a small advantage of 1.41% as compared to place-betting advantages ranging from 1.52% to 6.67%. Why the large difference? Because when you make a come bet, you have a chance for an immediate winner when a natural 7 or 11 is thrown. It's true that you also lose immediately when craps 2, 3, or 12 is rolled, but this occurs only half as often. Some people that play craps like to have all the numbers working for them immediately. "$32 across the board," means place $5 on each of the numbers 4, 5, 9, and 10, and $6 on the 6 and 8. The 4 and 10 pay off at 9 to 5; the 5 and 9 pay off at 7 to 5; and the 6 and 8 pay off at 7 to 6. Thus for every number the shooter rolls, the place bettor has a winner. The come bettor must wait for a number to be rolled twice before he can win—once to establish his point and the second time to win. Place betting in this manner can be very dangerous to your bankroll. In addition to giving the casino a much higher advantage, five numbers must be rolled before you recoup your investment. A 7 thrown early in the series will wipe out your $32 bet with little, if any, return. I have seen many players walk up to a table and say, "$32 across the board," only to have a 7 on the very next roll wipe out their entire bet. In come betting, your entire investment is not risked all at once. Also, a 7-out early in the series is a winner for you; 7 is a winner for the last come bet. Another argument that place bettors offer pertains to long runs. Most
people that play craps bettors turn off their bets on the come-out roll.
A place bet can be taken down at any time, and this is, essentially, what
they are doing on the come-out roll. Thus, if the shooter throws a 7 on
the come-out roll, the place bet is not lost. If their number is thrown,
their bet isn't won either. The come bet can't be turned off on the come-out
roll and is lost if a 7 pops up. The house caters to this superstition
by automatically turning off all place bets on the come-out roll unless
the dealer is specifically informed that the bets are working. The theory
is that this is when the shooter is supposed to throw his 7's. Therefore,
during a long run which includes some 7's on come-out rolls, the place
bettor's progression keeps working, while the come bettor must start over
again after the 7 is rolled. The smart craps player ignores this faulty
reasoning, sticks to the pass line, and makes come bets to get on the
numbers. Since you must give the dealer $21 for every $20 you bet, the house advantage
is 4.76% for all the numbers. Not only is this more than three times as
much as the 1.41% edge for come bets, it is also worse than the 1.52%
edge for the 6 and 8 place bets, not to mention the 4.0% margin on the
5 and 9 place bets. There are two types of proposition bets: hardway and one-roll bets. These bets can be made and taken down at any time, Hardway bets pertain to the numbers 4, 6, 8, and 10. A hard 4 is thrown as 2-2; a hard 6 is 3-3; a hard 8 is 4-4, and a hard 10 is 5-5. You win a hardway bet and are paid off as shown on the following table if the shooter makes the hard number before the number is rolled the easy way (i.e., an easy 6 is a 5—1 or a 4-2) and before a 7 is thrown. When you make your hardway bet, put your chips on the table and announce your bet to the stickman. He will put your money on the hard number of your choice, where it will remain until your hard number is thrown or until you lose as described above. One-roll bets are good only for the next roll of the dice. For example, an Any Craps wager is a bet that either 2, 3, or 12 will be thrown on the very next toss of the dice. You can make any of these bets by tossing your chips to the stickman and announcing your bet verbally. Proposition bets are explained in the table below. I don't recommend any of them.
Note the payoff column uses the words "to" and "for." 9 to 1 means that if you win, you are given nine units plus your original wager. 10 for 1 means exactly the same thing, but to the uninitiated it sounds like more. Beware of the casino that combines the two, i.e., 15 for 1 for a 3 or 11 one-roll bet. Here the casino advantage jumps from 11.11 to 16.67%. When you make a proposition bet and win, your original bet is not given back to you unless you ask for it. For example, if you bet $5 on the 11, you win $75 if an 11 is thrown on the next roll. Your $5 bet stays on the 11 for another roll. The stickman will usually announce, "Pay this gentleman $75 and you're still up to win, sir." If you don't want to bet on the next roll, you have to say, "Down with my 11 bet." This works the same way for the hard-way bets. The amounts you may bet on the proposition bets are determined by the table minimums. At $2, $3, $5, or $10 tables, your minimum bet is $1 on any proposition bet. At a $25 table, $5 is the minimum proposition bet. Many times you will hear a player call, "$1 on the yo," and throw a dollar chip to the stickman. What does "yo" mean? Eleven, believe it or not. This is the shortened version of "eee-ooo-eleven" which many players yell at the thrown dice if they have money riding on the eleven. The C-E arrows around the Proposition Box in the center of the layout allow the stickman to keep track of all the popular Any Craps or Eleven bets around the table, as well as a combination bet called Crap-Eleven. This bet requires putting up at least double the proposition minimum and the chips are placed between the C and the E. However, one-half of the bet actually goes separately on each, and they are treated as two separate bets. If one part wins, the other part still loses. To make a one-roll wager called a Hop Bet (the next hop of the dice), you toss the chips to the boxman, who places the bet on the table in front of him and just remembers it. The player must specify the exact combination of numbers coming up on the next roll. There are fifteen possible combinations made up of different numbers, such as 1-5, which is called Hop Ace Five or Sixteen, and winners are paid off at 15 to 1, the same as a one-roll 3 or 11. The six possible pairs are paid off at 30 to 1, the same as a one-roll 2 or 12. Hop Bets are available at very few casinos, probably because there is no spot for it on the layout, and the bet requires the attention of the very busy boxman. Another one-roll bet that is rarely seen is the Whirl Bet. You must put
up a bet equal to at least five proposition minimum bets, and you are
covered for all the naturals, 7 and 11, and craps—2, 3 or 12. If
a 2, 3, 11, or 12 comes up, it is paid off at the odds shown in the proposition
box, and the other bets are lost. If a 7 comes up, the entire bet is a
standoff. Of course, if any other number is thrown, everything is lost. I must admit there is one proposition bet I do occasionally make—Any Craps. If I have progressed to a large bet on the pass line, I may want to protect it against a craps— 2, 3, or 12—thrown on the come-out roll. I then bet what is commonly called "craps check," or enough money on Any Craps to protect my pass-line bet. For example, if I am betting $100 on the pass line, I lose if a craps is thrown. But a f 14 bet on Any Craps returns me $98, a 7-to-l payoff, and keeps my progression going. I now add two dollars to the $98 and make another $100 pass-line bet. I don't do this very often, as the 11.11% insurance premium is ruinous in the long run. No longer available in Atlantic City, and to be avoided in other casinos, is the Big Six and the Big Eight, prominently located in the corners of most layouts. Big Six and/ or Big Eight bets are positioned by the player, and win if the number appears before 7, paying even money. If you don't pick up your winnings and your original bet, it all rides on the next roll. The casino edge on this bet is a whopping 9.09%. If you want to bet on the 6 or 8, wager in multiples of $6 and "place" the number; then you will be paid at the rate of 7 to 6, decreasing the casino's advantage to 1.52%. It has been said, "Casino games were never devised to favor the
player." How true this is when, at the dice table, every bet has
some percentage in favor of the house. So far in our study of the layout,
we have discussed some 30 possible wagers one can make. Well, the best
betting move is not even on the green. It's called the free odds, or backup
bet. "Taking the odds" is the correct phrasing when a wager is made
on the pass or come line. This bet is also known as a "right bet,"
and the player is, or course, a "right bettor." When a point
is established—4, 5, 6, 8, 9, or 10—the bet is backed up by
placing the odds wager directly behind the pass-line bet. Taking the odds
on pass- and come-line bets reduces the casino advantage from 1.41 to
.085%.
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